![]() ![]() They were all killed, but in the new game The Wolf is resuscitated and craves for revenge. The plot describes the continuation of the previous part’s events, when the protagonist, called The Boy, had to fight against people with nicknames The Rat, The Pig, The Snake, and the most dangerous of them The Wolf. Due to the virtual economy, players can buy and exchange different objects. The buildings look different from each other – the closer they are to the main castle, the richer appearance they have. A player can besiege even real historical places. The graphics is also enhanced, and there are new modes, like “night siege” with the fog of war. Now it is more realistic with more precise details. The original concept of building the city and its subsequent protection has remained unchanged.What peculiarities make it different from other editions? First of all, the process of constructing castles has been greatly improved. You have to guess from which side the enemies can enter the city, and create strategic narrowings in this direction, in which the horde of warriors will become an easy target for archers. The construction of fortification walls requires a certain layout. You can Download the game, and build rows of walls and prepare various traps for the invading armies, such as boiling oil or falling logs. The game on Mac OS successfully follows the first part in the construction model and the subsequent modification of the city. Stronghold 3 will not answer such questions, so you need to click on the warehouse building and, using the available numbers, try to track and evaluate how quickly the amount of raw materials is increasing. However, advanced gamers are used to complex economies that even tell you how much wood you can invest and how long it will take to replenish stocks. How much iron ore the miners produce, how quickly the wood gets to the warehouse, or how long it will take for the barracks to train a new soldier - the game does not provide information on these important issues. The interface provides little clarifying information. The game has several shortcomings that only experienced strategy players can notice. The system is smart and works great, or rather it worked great in 2001. So you continue to rule until your small settlement becomes a full-fledged self-sufficient city. Happy employees work hard to improve production efficiency and attract more people to your area. You must attract subjects to your region through favorable taxes and regular food and beer giveaways. You take on the role of a feudal monarch whose power rests on the land and the working peasants. Unfortunately, we didn't see either one or the other in the case of Stronghold 3, but it still turned out to be interesting. For developers from Firefly, it would be enough to take the concept of the first part and arrange it in an adequate graphic design. Numerous fans hoped Stronghold 3 for Mac OS would bring the series back to the podium. The game set the bar high for RTS, and no subsequent project from the studio reached the glory of the first Stronghold. The amazingly complex management system of your fortress and complex yet accessible economic model has captivated thousands of players. The cult-hit 2001 Stronghold has enriched the classic real-time strategy genre in an unusual way.
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